A downloadable game for Windows and Linux

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Béton Sanglant (Bleeding Concrete) is a fast paced arena FPS where you need to survive waves of enemies. You'll climb the tower with 3 levels, increasing the difficulty each time. 
Reach the top, and see what's up there.  

Made for the 7DFPS jam, in roughly 7 days.

The game is set to a resolution scale of 0.33 to get a retro pixelated look. You can change that in in the pause menu.

PS: This game is a work in progress. Level design, enemies and visual WILL evolve.


Controls

  • Esc to pause (frees the mouse) 
  • F11 to toggle fullscreen

  • WASD to move
  • MLB to shoot gun (6 shots total)
  • MRB to shoot rocket (needs 6 shots)
  • Ctrl or V or Alt or Middle mouse button to melee
  • to reload (automatically done when empty)
  • Space to jump
  • Shift to dash
StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorMrEliptik
GenreShooter
Made withGodot
Tags3D, 7dfps, Dark, First-Person, FPS, Low-poly, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

beton-sanglant-windows.zip 70 MB
Version 1.2.7
beton-sanglant-linux.zip 67 MB
Version 1.2.7

Comments

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(+1)

Cool game! Devil Daggers feelings :D

But I got stuck in geometry too many times (ramps included), and I didn't get how the bomb works. In level 2 I can't shoot the laser guy at the top, and I got enemy respaw 3 times because of it... 


Some suggestions:
ALT+ENTER to full-screen mode.
mouse sensitivity is a must.
improve level geometry to not get stuck so often.
simple tutorial explaining basic mechanics and controls (can be a simple intro text)

Kudos for the frenetic gameplay and the great sound design. ;)

(+2)

Thank you for your feedback! It can be a bit tricky with the sniper guys, you’re supposed to get closer to them by parkouring and you can rocket jump by shooting the floor and jumping to catch the explosion. Still, it needs some work for sure.

Oh yeah I wanted to switch to alt+enter, I’m currently using F11 and you’re right mouse sensitivity is needed!

The game's not bad. I do think the health count number should be larger (and perhaps not quite that far in the corner) and I think the ammo count should be a tad more obvious (though I do like how it already is, I think there should be an ammo count number somewhere on the screen) but the game isn't bad so far. However I'm writing this mainly because I've encountered a bug. When I completed "ANGER" I went to jump onto the elevator, and then I got stuck inside it. And then fell through to the bottom. I had to restart. Luckily it doesn't take too long to get back, but it's still a tad annoying.

Also, I think the rocket jumping should cause more momentum.

(+1)

Thanks for the feedback!

cool game,but not finished 

(+2)

There's a lot of potential here, but also some serious problems.  The biggest one is the sniper enemy.  You can't see them, so you just kind of have to wait for them to shoot at you, so that you can see the sight line, which is not ideal

(+1)

I totally agree! I want to rework them

(+1)

Looking forward to it!

Looks awesome but crashes for me after the Godot launch screen. No error code or anything.

Sorry about that! I just pushed an update, it should fix it

I'm on windows and the game closes right after the Godot splash screen. I'd love to play it though. 

Arf, I’ll try to fix it asap. If you have any error message, let me know!

Should be fixed now if you want to try again!

(+1)

Seems like it would be good but, I'm having a game breaking glitch where the enemies arn't spawning. I see the particle effects where their supposed to spawn then I get nothing.

Sorry for that, I’ll try to fix it asap

Glad you fixed the issue, this is a fairly good horde shooter with cool enemy design, especially the sounds. I still have some more minor issues though, the sensitivity is pretty low and also it's a bit easy to be body blocked by the enemies and sometimes get stuck to walls for a moment. Overall, fairly good though.

(1 edit)

Cool game - I agree with other comments regarding hard to get mechanics at first, a diegetic UI could help with that a bit I think. Also I see the instructions I skipped over on this page :P

I feel like atm the right click rocket is op, I felt no reason not to use it and it was better in most situations than left click. A cooldown might make it a bit more balanced

I totally understand, it’s a bit rough at first! The ammo count is visible on the weapon itself, it’s the little cylinders on the side. Adding some vfx and smoke to it might make it more visible.

I kinda agree with you, but at the same time, I wanted to not restrain the player too much because the rocket is so much fun. I might try to design the enemies in a way that pushes the player to use the normal shot more. As you said, just a cooldown by the weapon literally being overheated could also work. I’ll try! Thanks for the feedback :)

The normal shot being the secondary for specific enemies who move quicker (e.g. I'm thinking agile snipers) that require it could be a nice touch! Sorry that I didn't notice the diegetic UI exists before recommending it, yah maybe there could be more flavour somehow to indicate it being used up

(+2)

Its fun, yet challenging. Movement and art style are also big pluses

Thank you! That were the two main things I wanted to get right :)

(+2)

Haha nice work!
It's a bit hard to understand the mechanics at the first time so I needed to die and retry before beating the game. But it was fun to play!

(+3)

love the aesthetic