Destructible terrain test in Godot, using the Geometry class. This is the simplest implementation possible so it might not be awesome in terms of performance. 

Use your mouse to aim, left click to shoot, and mouse wheel to adjust the shooting force.

You can find the sources here: https://github.com/MrEliptik/godot_experiments

And the video 👇

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorMrEliptik
GenreAction
Tags2D, Destruction, Singleplayer

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destructible_terrain_linux.x86_64 33 MB
destructible_terrain_win.exe 32 MB

Comments

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Hi, super late to it but I am trying to figure out how to make worms myself. 

but I noticed that if you hit a worm in the head, ground is not clipped around it, that's by design?

no I guess it’s just a result of the fact I’m only doing the calculation if I detect I’m hitting the floor directly

thanks!

you can fly by being  sideways and moving

Yeah probably but the goal is to showcase the destructible terrain, so I don’t think it’s a problem :)

(+2)

Love it, ever thought of an archery version :-)

What would you change apart from the visuals? It seems very similar