Update 0.0.20
Hyperslice » Devlog
I made a bunch of modifications after the feedback from the festival on Saturday. It’s also the first patch note I’m making here, I should do that more often, especially when there are a lot of changes!
I made a bunch of modifications after the feedback from the festival on Saturday. It was the Sorbonne Game festival and I enjoyed it a lot. People were really excited about Hyperslice and it motivated me to work on it again.
:rocket: Additions
- Ability to skip tutorial
- Vignette and particles effect when ultimate is full
- Quick retry button on death screen to skip tutorial and ship select and start with the previously selected ship
- Short invincibility duration after dash
- Enemy spawn sound
- Gem orbs spawning randomly during the run. They give 5 gems when sliced
- Audio clue when dasher is about to dash
- Indicators for off-camera enemies
:wrench: Modifications
- Remove slow down time button in exported builds
- Use icons in text tutorial
- 100% chance of spawning a gembox before the first shop
- Hitboxes for obstacles and enemies are much bigger when pushed to hit others obstacles and enemies more easily
- Dash slice and push are differentiated visually and auditory
- Gembox is now pushable
- Upgrade scene can be excited without taking any
- Animate disappearance of tutorial’s content when finished
:bug: Bug fixes
- Can’t buy upgrades if gem amount is strictly equal to the required one
- Start portal can be pushed into oblivion
- Laser enemy deals damage when spawning
- Dasher still show dash line when sliced
Give it a try and let me know what you think! :point_down: https://mreliptik.itch.io/hyperslice password: hyperhyper
Files
hyperslice-windows.zip 65 MB
Version 0.0.20 Oct 03, 2024
hyperslice-linux.zip 65 MB
Version 0.0.20 Oct 03, 2024
hyperslice-html5.zip Play in browser
Version 0.0.20 Oct 03, 2024
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