Demo update v0.0.48 - Choices & randomness


I just updated the demo with a lot of changes and I’m pretty excited for you to give it a go!

This new version fixes a bunch of stuff, changes the push mechanic, modifies the waves and adds gambling, choices and in wave challenges. I’m not going to list all the changes but here are the main differences and then what you can expect for the next update.

If you prefer, you can watch my latest devlog here which discusses the changes I’ve made.

Push

The push doesn’t damage enemies anymore when they collide with walls, it stuns them. The goal is to make the push more of a control mechanic and invite the player to use both the push and the slice together. For example, you can push an enemy to stun it, giving you time to focus on another one or to slice it if it’s too fast for you.

With that, I also introduced upgrades to increase the damages of both the slice and the push. This means you’re still able to deal collision damage with push, just not by default.

In wave challenges

When a wave starts, you’ll see a popup at the top screen with a challenge and the reward you can expect. The reward is automatically given the moment you validate the challenge. You’ll see it turn green when validated or red when failed. Right now, there’s a very limited amount of challenges, but I’ll add more soon.

Challenge (more difficult waves)

There’s now a small probability to have a challenge portal next to the next wave portal which allows you to face a more difficult wave (faster enemies, enemies with more health, shielded enemies, more hazards). If you win the wave, you get a reward.

Gambling

Similarly to the challenge portals, gambling portals can spawn before moving to the next wave. The portal will show you what you can win or lose and the associated probabilities. Just slice it and wait for the animation to finish to get your reward.

Reward scenario

Whenever an upgrade portal is spawned, there’s a small chance to also have a reward portal. You can decide to get this reward instead of an upgrade. A reward scenario will give you gems and it’s a safe area. Right now, I have only one reward scenario where you have to grab as many gems as you can before the timer runs out.

Payload

I introduced a new mechanic where you have to protect a payload. This can be seen during normal waves, where a payload is spawned and enemies will attack it first. At the end of the wave, you get a reward in gems corresponding to the health of the payload: 0 = nothing, 6 = max amount.

There’s also a special scenario, where your only goal will be to protect a payload from missiles. Same thing here, you get rewarded based on the health of the payload, but with upgrades this time.

What’s next

I’m working actively on enemies at the moment with the goal of releasing a new demo update soonish. I’m trying to make the enemies more interesting and challenging. I’ll talk about that more in depth in the next update.

Wishlist & try Hyperslice ⚡ https://s.team/a/2977820

Files

hyperslice-linux_demo.zip 107 MB
Version 0.0.48 3 days ago
hyperslice-windows_demo.zip 106 MB
Version 0.0.48 3 days ago

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